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Arcgis 10.3 copy raster slow
Arcgis 10.3 copy raster slow






  1. Arcgis 10.3 copy raster slow Patch#
  2. Arcgis 10.3 copy raster slow windows 10#
  3. Arcgis 10.3 copy raster slow pro#

I'll get this into the queue for immediate investigation.

Arcgis 10.3 copy raster slow pro#

But when I moved them - it took more than 5 minutes for Pro to finish the move!

arcgis 10.3 copy raster slow

In my example I selected each of the 104 subgroups (which took about 5 seconds). However, if I move selected subgroups ArcGIS Pro's performance is indeed poor. When I selected and moved the parent group "Legend" the results were about 5 seconds to select and 8 seconds to move. With no groups involved, Pro took about 14 seconds to select all the elements and about 6 seconds to move. My goal was to move all the elements to the right side of the layout page.

arcgis 10.3 copy raster slow

There are 846 individual elements within 104 subgroups in this test layout. In this example, there is a parent group called "Legend" with a number of subgroups.

Arcgis 10.3 copy raster slow Patch#

The actual graphical elements, such as legend patch and text, are within each subgroup. For example, when I convert a legend into a set of graphics I get a "parent" group element that holds all the legend graphics and a subgroup for each layer. I will take a video capture documenting this observation and post. I didn't even get into re-doing some really complex geology maps with 1000s of graphics yet.

arcgis 10.3 copy raster slow

I understand the intentions of being able to order things like layers in Adobe but having 100s of graphics constantly updating on screen and in the TOC is causing some issues. There is some very inefficient looping going on behind the scenes coupled with the curious fact that ALL graphic elements have a corresponding item in the TOC. Create a copy of the legend in the same layout (What I would often do in ArcMap as a backup of the legend) and the selection/render/drawing will slow down accordingly with the increased amount of graphic elements. At least with graphic elements in the layout the issue "SLOW REFRESH / RENDER" seems to be directly related to the amount of graphics in the layout a few graphics will refresh reasonably fast, 200+ graphics which is average for a typical static legend refreshes MUCH slower. UPDATE: I've tried a few things on a few machines and I think I am onto something.

Arcgis 10.3 copy raster slow windows 10#

My machine is older but the specs are as follows: Intel Xeon E2-2667 2.9 GHz (2 processors = 24 cores), 32 GB Ram, Windows 10 Enterprise 64 bit, NVIDEA 1070 ti, OSDrive is a recent solid state HDD, etc.Īlso I am running OpenGL LOW rendering quality then as it commences to refresh and render, the refresh indicator spins for a long time each time. It takes several seconds for Pro to even acknowledge a selection has occurred as it "sits still" (often ~ 10 seconds). Note WRT the video capture - there is no map frame or data in the layout. Here is an example of one showing how slow selecting and refreshing of graphic elements in layout is: Because I can't upload large video files here, I am preparing a set of video captures and uploading them to my YouTube channel and will include some links when those are done. While working Pro is constantly rendering and drawing for so long that I spend a lot more time waiting for things to finish refreshing than actually doing anything. In my experience the selecting/drawing/rendering issues are most noticeable when working with annotations and graphics in layouts.

arcgis 10.3 copy raster slow

I am experiencing all of the above and more myself.








Arcgis 10.3 copy raster slow